Anunciado Hydrophobia Prophecy para PC e PS3

A Dark Energy anunciou que vai lançar o game Hydrophobia Prophecy para PC e para Playstation 3 através da rede PSN. O game jÁ havia sido lançado para Xbox 360 ano passado e as críticas, ou eram muito favorÁveis ou muito pesada, não havendo meio termo.

A versão que serÁ lançada para PC e PS3 terÁ inúmeras novidades e uma qualidade bastante superior. Desde texturas em alta resolução, passando pela jogabilidade mais apurada, narrativa mais elaborada, efeitos aquÁticos mais realistas, novos desafios, novos níveis, até mesmo o aumento em 40% da duração do game.

O lançamento para PC serÁ no dia 9 de Maio através do Steam, com valor de US$ 10,19. Lembrando que esse valor jÁ é com 15% de desconto de pré-venda. A versão PS3 serÁ lançada mais tarde, sem data definida ainda.

Confira algumas imagens da nova versão para PC, e ainda alguns vídeos da versão anterior para Xbox 360, para quem não conhece o game:

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Abaixo segue a lista das novidades em relação a versão do Xbox 360, começando pelo nome, que antes era somente Hydrophobia:

Enhanced Graphics Engine

  • Enhanced environmental lighting throughout the game
  • High resolution textures
  • Updated video texture work
  • Hugely improved particle systems throughout the game
  • Depth of field effects implemented
  • MLAA anti-aliasing
  • Improved lighting and shadowing solutions

HydroEngine Graphical Improvements

  • Enhanced character DripMapping technology
  • Improved reflection and refraction mapping
  • Enhancement underwater visual effects
  • Underwater depth of field effect
  • Enhanced particle system and improved performance
  • New high resolution RippleMap simulation responds to characters and objects

Improved Movement and Animations

  • Jump distance more accurate relative to movement speed
  • Added stationary jump
  • Speed of movement through vents increased and animations improved
  • Speed of movement with MAVI increased
  • Various animations refined to provide better feedback

Character and dialogue

  • Scoot character remodelled
  • Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order)
  • Characterisation improved with remastered voice acting and additional scenes
  • Mila characters role has been enhanced with compelling new scenes

Storyline enhanced and completed

  • Dramatic new plot points shed light on the back story and the Prophecy of Malthus
  • New in game video communications enhance the narrative without disrupting gameplay
  • Compelling new cutscenes and dramatic twists
  • New mechanics designed around the deeper narrative
  • Hydro Kinetic powers brought into the main story
  • Dramatic new ending completes the story arc

Character Interaction with water

  • Reworked Kate's bracing animation and responsiveness
  • Eliminated undesirable situations where the character was swept out of player control
  • Increased speed of recovery after being wiped out by water
  • Removed invasive reactionary animations after being wiped out by water

Major Environmental Overhaul

  • Improved environmental lighting
  • Re-designed locations add variety and drama
  • Spectacular new environments introduced
  • Reworked environmental assets

Music and SFX

  • New and improved music tracks
  • Re-mastered audio and improved sound design
  • New SFX added to various feedback systems

Puzzle Improvements and Additions

  • Improved lock-on effect for electric cable puzzles
  • Added mini-puzzles to existing areas
  • Exclusive new environments introduce new physics based puzzles
  • Ability to manipulate floating objects to solve bouyancy based puzzles
  • New narrative based challenges

Enhanced Combat System

  • Individual bone based enemy lock on feature (depending on difficult setting)
  • Improved aim assist functionality
  • Dynamic aim reticule adapts to different ammo types and combat behaviour
  • Destructable object system reworked for greater feedback and effectiveness
  • Ammo distribution refinements
  • Greater variety of ammo earlier in the game
  • AI enhancements and performance improvements
  • Instant ammo collection features eliminates unneccessary button presses
  • Rebalanced Sonic Rounds for more effective combat
  • Reload times reduced for better combat flow

Cover System Enhancements

  • Blind fire functionality added
  • Turn corners while in cover and engage in flanking maneuvours
  • Cover animation improvements
  • More responsive and smooth cover transitions

All new Floating Cover system

  • Grab bouyant object to use as dynamic cover in water
  • Use floating cover on the surface or during underwater combat

New Climbing Combat system

  • Ability to shoot and engage in combat while climbing or hanging

Level Design Improvements

  • Enhanced and redesigned levels
  • Exclusive new levels to explore throughout the game
  • All new mechanics, puzzles and combat added
  • Dramatic new end sequence using Hydro Kinetic abilities
  • Decrypting doors sequence shortened
  • Tutorial added for hack mini game
  • Improved feedback, waypoint design and tutorials
  • Better checkpoint design
  • Improved difficulty setting design
  • Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting Darknet

Contextual Dev Feedback System

  • Bring up Dev Feedback from the pause menu at any time to comment on your experience
  • Your feedback is uploaded to Dark Energy augmented with contextual information about the gamestate
  • Dark Energy will continue to act upon gathered data from the playing community

Menus reworked

  • Front end menus re-designed
  • In game menus re-designed

Assuntos
Tags
  • Redator: João Paulo Losada

    João Paulo Losada

    Gamer por natureza, JP Losada, ou simplesmente DJLosada como é conhecido por toda a comunidade gamer, é um grande conhecedor de games em geral. Eventualmente analisa lançamentos e comenta sobre os sucessos e decepções relacionadas aos games que chegam ao mercado através do portal Adrenaline. Jé escreveu para revistas de games, artigos para produtoras, além de ter citações em seu nome em caixas de jogos de PC lançados no Brasil. Possui parceria com algumas produtoras, principalmente de corrida

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