Novo patch de DOOM traz uma lista imensa de melhorias, incluindo novos modos multiplayer

A Bethesda lançou um novo patch para "DOOM" que traz uma lista imensa de implementações e melhorias.

Entre as novidades, estão dois novos modos multiplayer, Sector, de capturar a bandeira, e Exodus, voltado para controle de área. No jogo online, também foram adicionadas melhorias no sistema de matchmaking,

Análise DOOM

Na campanha solo, o patch traz implementações como a correção do problema que fazia o game parar com alguns drivers da Nvidia. Além disso, algumas funcionalidades que eram limitadas no Steam Controller, como os controles de menu, foram liberadas. Outras melhorias estão ligadas a correção de bugs com armas, por exemplo.

Abaixo, e em inglês, você confere a lista com todas as mudanças trazidas no novo patch de DOOM, que já está disponível para dowload no PS4, PC e Xbox One

- Continua após a publicidade -

Single Player
Fixed an issue where performance gradually decreased in the Polar Core level 
Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage 
Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1 
Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4) 
Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1. 
The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge. 
Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled. 
Multiplayer damage indicators have been removed from the single player mode. 
Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC) 
Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)

Added two new multiplayer game modes 
Sector – Capture and Hold 
Exodus – Capture the Flag

Improvements to Matchmaking
Fixed several cases of party invites not working after the host leaves. 
Improved host migration success rate. 
Fixed issues with network connectivity loss resulting in being unable to join future matches
when connectivity was restored. 
Improved handling of party peers in the game lobby.

Fixed several third-person weapon issues (animation shaking, customization not appearing). 
Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition. 
Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose. 
Fixed cases of loading screen tooltips not showing up correctly. 
Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators). 
Fixed issue with level up rewards, including level up rewards not being awarded properly).
Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early). 
First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly). 
Fixed duplicate selection boxes in the Challenges screen. 
Fixed issue where the previously played map could be loaded into the playlist again. 
Fixed issue with PS+ offer being shown at an inappropriate time (PS4).

Community HUB Improvements
Added Find Open Match, a public match browser displaying all available public lobbies 
Added a Recently Played Maps list 
Added ability to Subscribe to maps and browse them from the new Subscribed Maps list 
Improved the Map Browser with additional sorting options 
Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images) 
Added icons on the Map Browser to identify Cloud/Local maps

- Continua após a publicidade -

Editor Functionality Improvements 
Added God Mode and Infinite Ammo as testing settings for map authors 
Added Movement Speed settings in the editor

Content Additions 
Added a customizable Weapon Wheel that allows the player to hold any number of weapons 
Added 30 new Hell themed Modules including indoor and outdoor environments 
Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static

Added Skull Keys, and Hell Barrel 
Added The Unwilling to the available AI 
Added the Mancubus as a selectable Player Demon 
Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel 
Added weapon-specific ammo to Pickups and AI drop tables 
Added all new Hell Props including a giant demon skull, altars, cauldrons and more 
Added construction props such stone blocks, rocks, columns, and arches for customizing

Hell environments 
Added Launch Pads with logic to control distance, speed, direction, and destination 
Added new FX to accompany the Launch Pads 
Added new Demonic and Origin Hell Voice Speakers 
Updated Speakers to include new instrument sounds 
Added a Switch object which triggers only one output based on a specified index 
Added a Custom Event object which triggers all instances of an event when any instance of it is signaled 
Added three new Filters including Equipment, Weapon, and Cached Entity Filters

Improvements to Logic and Object Functionality 
Weapons now have a property that allows players to pick up weapons when touched 
AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger 
Players now have the On Health Percentage Reached output 
New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more 
Props and Player Blocking Volumes now have a Static property that will return their
Network budget value, but will disable all inputs (show, hide, etc) during a match 
Updated the Inventory entity to manage multiple weapons 
Updated Player Loadout object to include Demon Player race selection 
The AI Conductor behavior can now be altered when entering a module 
AI spawning can be inhibited in a module through logic 
Module Environments can be changed during a match with logic 
Friendly AI health bars and POIs can be hidden or shown 
Hazard damage can be set to a Variable 
Color properties are now shown in a color swatch 
A large health bar is now available as an Objective 
Use Alternative AI Drop Table that simulates Campaign drops from demon kills


Via: Tweaktown
  • Redator: Mateus Mognon

    Mateus Mognon

    Mateus Mognon é formado em Jornalismo pela Universidade Federal de Santa Catarina. Vencedor do prêmio SET Universitário na Categoria Reportagem Digital, atua nos sites do grupo Adrenaline desde 2014. Atualmente, colabora para os veículos com notícias, análises e artigos envolvendo tecnologia e games.

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