Unigine Heaven DirectX 11 Benchmark 3.0
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|Unigine "Heaven" DirectX 11 Benchmark 3.0 para Windows / Adrenaline.com.br|
UNIGINE Corp. released today an improved version (3.0) of its renown Heaven DX11 Benchmark based on its proprietary UNIGINE engine. Great looking as ever and containing many technical improvements, it now runs on Mac and supports for variety of new hardware, including extended support for multi-monitor configurations.
"It's very inspiring that more and more hardware testing professionals as well as tech enthusiasts find Heaven Benchmark useful. Our technology platform is constantly growing and we can bring Heaven Benchmark to new platforms and new hardware", said Denis Shergin, CEO of UNIGINE Corp.
- Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
- Comprehensive use of tessellation technology
- Advanced SSAO (screen-space ambient occlusion)
- Volumetric cumulonimbus clouds generated by a physically accurate algorithm
- Simulation of changing light conditions
- Dynamic sky with light scattering
- Interactive experience with fly/walk-through modes
- Hardware Tessellation
The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.
There are three tessellation modes available in this version of the benchmark:
This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.
Default mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.
It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.